Restore 4d4+4 hit points. Bonus action to drink, action to administer.
Olafr's note: "The standard. Buy one. Then buy another."
Resistance to fire damage for 1 hour. Requires concentration.
"For where you're going. The mountain weeps fire."
Restore 8d4+8 hit points. For when "greater" isn't enough.
Last one. Olafr held it back for "a serious customer."
For 1 hour, gain 10 temporary hit points and the effects of Bless (no concentration required).
Best taken right before the door comes off the hinges.
Gain a climbing speed equal to your walking speed for 1 hour. Advantage on Athletics (Strength) for climbing.
Cheap insurance for a spiral descent.
Resistance to cold damage for 1 hour. Requires concentration.
"For the wind, in case you fall."
Advantage on saving throws against poison for 1 hour.
Olafr has heard about Tyrian Rose. He's worried.
Cast Detect Thoughts (save DC 13 Wis). 10-minute duration.
"For when words fail and you need the truth underneath."
Invisible for 1 hour. Effect ends if you attack or cast a spell.
Olafr undervalued it. Don't tell him.
Applied to a creature, it gains automatic success on saves against grapples, restraints, and bindings for 8 hours.
If something tries to swallow you, this is what gets you out.
+1 to attack and damage rolls. The blade is etched with a single rune: vörn (ward).
+1 to attack and damage rolls. Bowstring of braided sinew, never freezes. Useful in the storm.
While attuned, the bearer has advantage on initiative rolls. The whole party cannot be surprised while you are conscious, so long as you are not incapacitated.
Steingrim's pride. He won't haggle below 800.
+1 dagger. Once per long rest, on a successful hit, the target must make a DC 13 CON save or fall unconscious for 1 minute (target wakes if damaged or shaken).
Steingrim made this for a Hrafnheim huntsman who never returned to claim it.
+1 warhammer. Once per long rest, on a successful hit, you may speak the rune þrúma — target takes an additional 3d6 thunder damage and must succeed a DC 14 CON save or be deafened for 1 minute.
An apprentice piece. Steingrim is honest about that. The real Hammer is not for sale.
Applied to skin or weapon. For 1 hour, you have advantage on saving throws to resist being grappled by lycanthropes, hamrammr, or other beast-shifters.
From the redacted text in the longhouse vault — if the party manages to read it. Steingrim's wife knows the herbs.
An overview of the Outer Planes. Establishes that the Outlands sit at the center, ringed by sixteen Outer Planes accessible via Gate-Towns. At the Outlands' heart rises the Spire, around which Sigil floats — the city at the center of the multiverse.
Reading grants advantage on any planar Religion/Arcana check for one week.
How Gate-Towns at the Outlands' edge gradually adopt the character of their bordering plane — and how, through cumulative behavior, a town can slip entirely into its plane's nature.
Reads as theory. Becomes prophecy if you know what's happening to Hrafnheim.
Bound in dark hide, water-damaged. Written in two voices — one careful scholar, one increasingly unhinged toward the end.
On Pandemonium: endless tunnels carved by screaming winds. Four layers (Pandesmos, Cocytus, Phlegethon, Agathion). Native entities feed on coherence — they rewrite memory in the listener's mind. DC 10 Wisdom save per hour spent in the howl, or gain a level of exhaustion. Six levels = indefinite madness.
On Limbo: the plane of pure chaos. Bodies reshape under chaos's pressure. A traveler with focus can briefly shape the substance; one who loses focus is unmade.
Final scrawled passage: "They are kin, the Howl and the Boil. The Boil reshapes flesh. The Howl reshapes memory. Beware any place where both are at work at once. It is no plane. It is a wound."
A slim travel-journal with sensory descriptions of each Outer Plane — colors, sounds, smells, the "feel" of each. Anonymous author. Some entries half-finished.
Carry it during planar travel: advantage on Religion/Arcana checks to identify a plane from its sensory impressions.
Cast Augury — ask the multiverse if a specific course of action within the next 30 minutes is weal, woe, weal-and-woe, or nothing.
The Völva will sell it for half if asked to cast it herself.
Cast Speak with Dead — ask five questions of a corpse. The corpse answers in whatever language it spoke in life.
"The healers might still have something to say."
A partial spellbook from Dessa's Ixvaldian academy days. If she's persuaded (Persuasion DC 14, or simply asked nicely), Jonah may copy 1 wizard spell of 3rd level or lower from it into his own book.
Suggested options: Counterspell, Tongues, Magic Circle, Slow, Tiny Hut.
Dessa's translation notes for Ixvaldian glyphs. While carrying this book, advantage on Arcana checks involving Ixvaldian technology for the remainder of the session.